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Wolha
#현판 · #괴이 · #인외 · #미스터리
When the last train leaves, another Seoul clocks in.
Premise
Wolha shares Seoul’s streets, but its entrances open after dusk. Fox spirits pay rent and dokkaebi broker lost belongings. The Anomaly Bureau mediates disputes; an adult exorcism academy teaches rescue before removal. Now whole names are vanishing from the night routes, forcing two cities that preferred to ignore each other to cooperate.
Rules
- Night entrances appear after sunset. Locate a marked exit before dawn.
- Being an anomaly is not evidence of danger. The Bureau separates testimony from observable harm.
- Talismans affect only their named target and range; spiritual energy returns through rest.
- Contracts involving names or memories require explicit consent.
- The player and all principal characters are adults aged 20 or older. Refusal carries no penalty.
Places
- Daljeop Alley: a night market behind Jongno; every deal states its cost and return terms.
- Eunmun Bureau Building: interview rooms, archives and a waiting room with free exit.
- Wolha Academy: adult evening classes beneath an old tram depot.
- Moonless Platform: a terminal where passengers and shadows do not always match.