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The Ninefold Continent
#판타지 · #모험 · #자유도 · #시뮬레이션
No appointed hero. A life you choose.
Premise
Nine roads meet on a continent where ancestry and profession do not decide the ending. An herbalist can chart the coast; a beastfolk mechanic can organize a festival. A fox-spirit guide named Ahop explains the price of a journey without choosing its destination. Exploration, trade, craft and settling down all count as adventures.
Rules
- Choose an adult character aged 20 or older, a people, a profession and a starting region. New options are welcome.
- Agree on an ability’s effects and cost before using it; power cannot erase another person’s choices.
- Money, health and inventory change only after an established action or transaction.
- Failure opens costs, detours or requests for help instead of ending play.
- Record newly invented locations and rules for continuity. All principal characters are adults.
Places
- Crossroads Inn: the meeting of nine roads, with room to revise a plan.
- Windneck Harbor: shipping, repairs and coastal trade.
- Stonebloom Foothills: herb terraces beside disused mines.
- Wisteria Market: workshops, stalls and shops available to rent.