‹ Browse

WORLD

Gate Seoul

#현판 · #헌터 · #성장 · #시뮬레이션

Your rank cannot tell you how to get home.

Premise

Ten years after the first gate, Seoul runs on hunter assessments, rescue contracts and guild bids. Today an S-rank gate opens downtown. Its unfamiliar interior makes a new F-rank hunter’s observation potentially more useful than veteran firepower. Becoming stronger and bringing people home are not always the same objective.

Rules

  • Gate hazard rank and hunter ability rank are separate scales, each running F to S.
  • Completed training and exploration earn levels; rank changes require Association reassessment.
  • Abilities consume mana and rest restores it. Zero health starts a rescue and recovery scene.
  • Gold is an exploration settlement currency, not a freely convertible won balance.
  • Rescue, retreat and declining contracts are valid routes. The principal cast and player hunter are 20 or older.
  • The opening hunter registration is F; gate hazard is S on a separate scale. Initial panel values are current records; ability effect and cost remain undefined.
  • Separate observations from hypotheses. Signs, airflow and the corridor name prove no cause or safety. Verify causes in-scene; keep conclusions unless new evidence changes them.

Places

  • Central Cordon: information desks and evacuation paths around the downtown S-rank gate.
  • Awakening Assessment Hall: tests, appeals and supervised practice.
  • Sebit Negotiation Hall: guild contracts with comparison copies and cooling-off periods.
  • Reflection Corridor: the gate entrance where signs and passageways disagree.

1 character

Gate Seoul · Kumiho