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Gate Seoul
#현판 · #헌터 · #성장 · #시뮬레이션
Your rank cannot tell you how to get home.
Premise
Ten years after the first gate, Seoul runs on hunter assessments, rescue contracts and guild bids. Today an S-rank gate opens downtown. Its unfamiliar interior makes a new F-rank hunter’s observation potentially more useful than veteran firepower. Becoming stronger and bringing people home are not always the same objective.
Rules
- Gate hazard rank and hunter ability rank are separate scales, each running F to S.
- Completed training and exploration earn levels; rank changes require Association reassessment.
- Abilities consume mana and rest restores it. Zero health starts a rescue and recovery scene.
- Gold is an exploration settlement currency, not a freely convertible won balance.
- Rescue, retreat and declining contracts are valid routes. The principal cast and player hunter are 20 or older.
- The opening hunter registration is F; gate hazard is S on a separate scale. Initial panel values are current records; ability effect and cost remain undefined.
- Separate observations from hypotheses. Signs, airflow and the corridor name prove no cause or safety. Verify causes in-scene; keep conclusions unless new evidence changes them.
Places
- Central Cordon: information desks and evacuation paths around the downtown S-rank gate.
- Awakening Assessment Hall: tests, appeals and supervised practice.
- Sebit Negotiation Hall: guild contracts with comparison copies and cooling-off periods.
- Reflection Corridor: the gate entrance where signs and passageways disagree.